Tag Archives: Riot Games

Riot Games Brazil trusts VSN for its E-sports content archive

Riot Games, the League of Legends (LoL) developer and organizer of the Brazilian League of Legends (CBLoL) championship, has relied on VSN’s software to organize, edit and distribute the content generated in their massive events using VSNExplorer MAM. Due to the challenge that involves broadcasting these type of events, Riot Games required a dedicated deep [...]

Riot Games Brasil confía en VSN para organizar sus archivos de eSports

Riot Games, la desarrolladora de League of Legends (LoL) y organizadora del campeonato brasileño de League of Legends (CBLoL), ha apostado por el software de VSN para organizar, editar y distribuir los contenidos generados en sus eventos mediante VSNExplorer MAM. Por la complejidad que supone la retransmisión de este tipo de eventos, Riot Games requería [...]

Riot Games Brazil trusts VSN for its E-sports content archive

Riot Games, the League of Legends (LoL) developer and organizer of the Brazilian League of Legends (CBLoL) championship, has relied on VSN’s software to organize, edit and distribute the content generated in their massive events using VSNExplorer MAM. Due to the challenge that involves broadcasting these type of events, Riot Games required a dedicated deep [...]

TV Azteca, Cinemex and Riot Games open new eSports stadium in CDMX

TV Azteca, Cinemex and Riot Games opened last week an exclusive eSports stadium in Mexico City. The room is able to host 100 people and will be focused on two annual League of Legends tournaments. The project demanded a USD 2.5 million investment. The partnership agreement between the three companies had been announced last year. [...]

TV Azteca, Cinemex y Riot Games inauguran estadio de eSports en CDMX

TV Azteca, Cinemex y Riot Games inauguraron la semana pasada una sala exclusiva para esports en la Ciudad de México. La sala tiene capacidad para 100 personas y estará enfocada en la realización de dos torneos anuales de League of Legends. El proyecto demandó una inversión de USD 2,5 millones. La alianza entre las tres [...]

TV Azteca, Cinemex and Riot Games open new eSports stadium in CDMX

TV Azteca, Cinemex and Riot Games opened last week an exclusive eSports stadium in Mexico City. The room is able to host 100 people and will be focused on two annual League of Legends tournaments. The project demanded a USD 2.5 million investment. The partnership agreement between the three companies had been announced last year. [...]

Riot Games y TV Azteca llevan League of Legends a México en 2020

Riot Games, compañía desarrolladora de League of Legends (LOL), la mayor liga de eSports de América Latina, anunció un acuerdo de colaboración con el multimedio mexicano TV Azteca, Arena The Best Place To Play y Cinemex, según el cual, a partir de 2020, los ocho equipos que compiten jugando League of Legends se enfrentarán en [...]

Riot Games and TV Azteca move League of Legends to Mexico in 2020

Riot Games, developer of League of Legends (LOL), the largest eSports league in Latin America, announced a partnership agreement with Mexican TV Azteca, Arena The Best Place To Play and Cinemex, in which, from 2020, the eight LOLs teams will face each other in a physical venue in Mexico, in front of a live audience.  [...]

Riot Games y TV Azteca llevan la liga de League of Legends a México en 2020

Riot Games, compañía desarrolladora de League of Legends (LOL), la mayor liga de eSports de América Latina, anunció un acuerdo de colaboración con el multimedio mexicano TV Azteca, Arena The Best Place To Play y Cinemex, según el cual, a partir de 2020, los ocho equipos que compiten jugando League of Legends se enfrentarán en [...]

Riot Games and TV Azteca move the League of Legends league to Mexico in 2020

Riot Games, developer of League of Legends (LOL), the largest eSports league in Latin America, announced a partnership agreement with Mexican TV Azteca, Arena The Best Place To Play and Cinemex, in which, from 2020, the eight LOLs teams will face each other in a physical venue, in front of a live audience.  We noted [...]