Tag Archives: League of Legends

Telcel y Claro se unen a LLA a partir de 2021 para fortalecer y expandir los eSports en América Latina

La Liga Latinoamericana de League of Legends (LLA), máxima categoría de competencia de League of Legends, videojuego desarrollado por Riot Games- en Latinoamérica, anunció que, a partir de 2021, se unirá a las compañías de telecomunicaciones Telcel y Claro (América Móvil), con el propósito de expandir y fortalecer los esports en América Latina. Si bien [...]

Telcel and Claro join LLA from 2021 to strengthen and expand eSports in Latin America

The League of Legends Latin American League (LLA), the highest competition category of League of Legends, video game developed by Riot Games- in Latin America, has recently announced that, as of 2021, it will join the telecommunications companies Telcel and Claro (America Mpvil ), with the aim of expanding and strengthening esports in Latin America. [...]

LVP y Flow siguen apostando por los esports con la Supercopa Flow 2020 de League of Legends

Según reportaron oficialmente desde Telecom Argentina la semana pasada, la Liga de Videojuegos Profesional (LVP; Grupo Mediapro) y Flow (plataforma de Telecom Argentina) presentaron la Supercopa Flow 2020 de League of Legends, videojuego desarrollado por Riot Games. De acuerdo a la información que reportaron, el torneo enfrenta a los equipos de la liga en una [...]

LVP and Flow bet on esports with the Super Copa Flow 2020

As officially reported from Telecom Argentina last week, the Liga de Videojuegos Profesional (LVP; Grupo Mediapro) and Flow (Telecom Argentina’s platform) launched the Super Copa Flow 2020, by League of Legends, a video game developed by Riot Games. According to the information they reported, the tournament faces the league teams in a competition focused on [...]

League of Legends arrives at FTA TV in Latin America for the first time

RCTV, Colombian Public Media System, announced a partnership agreement with Riot Games, the developer and owner of League of Legends (LoL), through which, for the first time, the Latin American League of Legends (LLA) will be broadcast on a FTA TV channel in Latin America. As detailed in the agreement, the LLA broadcast by RTVC [...]

League of Legends llega por primera vez a la TV abierta en Latinoamérica

RCTV, Sistema de Medios Públicos de Colombia, anunció una alianza con Riot Games, compañía desarrolladora y propietaria de League of Legends (LoL), mediante el cual, por primera vez, la Liga Latinoamericana de League of Legends (LLA) será transmitida por un canal de TV abierta de América Latina. Según detalla el acuerdo, la transmisión de la [...]

League of Legends arrives at FTA TV in Latin America for the first time

RCTV, Colombian Public Media System, announced a partnership agreement with Riot Games, the developer and owner of League of Legends (LoL), through which, for the first time, the Latin American League of Legends (LLA) will be broadcast on a FTA TV channel in Latin America. As detailed in the agreement, the LLA broadcast by RTVC [...]

Riot Games Brazil trusts VSN for its E-sports content archive

Riot Games, the League of Legends (LoL) developer and organizer of the Brazilian League of Legends (CBLoL) championship, has relied on VSN’s software to organize, edit and distribute the content generated in their massive events using VSNExplorer MAM. Due to the challenge that involves broadcasting these type of events, Riot Games required a dedicated deep [...]

Riot Games Brasil confía en VSN para organizar sus archivos de eSports

Riot Games, la desarrolladora de League of Legends (LoL) y organizadora del campeonato brasileño de League of Legends (CBLoL), ha apostado por el software de VSN para organizar, editar y distribuir los contenidos generados en sus eventos mediante VSNExplorer MAM. Por la complejidad que supone la retransmisión de este tipo de eventos, Riot Games requería [...]

Riot Games Brazil trusts VSN for its E-sports content archive

Riot Games, the League of Legends (LoL) developer and organizer of the Brazilian League of Legends (CBLoL) championship, has relied on VSN’s software to organize, edit and distribute the content generated in their massive events using VSNExplorer MAM. Due to the challenge that involves broadcasting these type of events, Riot Games required a dedicated deep [...]